The code is commented for the most part so you should be able to figure it all out with just a general understanding of assembly. Otherwise, feel free to check inside the provided code and assets, and learn a bit more about how to make stuff for the SNES. You will need libSFX to build the binary: Here I'm also providing the source code for FPS Test ROM, including all the necessary files for building the. It's difficult to fully capture 60 FPS in a low-end PC without the video missing about half the frames, having a bunch of them replaced by duplicates! Optionally, this would also help with showing you how many frames of video the screen recording software can actually save. The final length of the video is how long it took for the emulator to render those frames. Open a video editing software ( I myself use VirtualDub2) and open your screen capture, and delete all frames that don't feature the counter on screen. Let the visual counter at the bottom count from 0 to 60 frames, and then stop recording the game. Start a screen recording and then press on your gamepad/keyboard. Load the ROM in your emulator of choice, and in parallel, start whatever program you use to record your screen. It can be used in combination with any screen recording and video editing software to count the frames manually with as much precision as you need. Please read those files for more information about this project!įPS TEST ROM is a SNES diagnostic ROM designed to help you calculate how long it takes for any particular emulator to draw 60 frames in real time. NFO files included with the ROM and the source code. Note: This is an abridged version of the.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |